Delvers: Dwarves

Delvers
''The Delvers have their origins in humanoids that were trapped deep underground after an earlier cataclysm. They fought their way back up to the light, an effort of decades that made them skilled miners, tunnelers, and explorers.''

Racial Traits Edit

 * +2 Constitution, –2 Charisma.
 * Humanoid (Dwarf)
 * Medium: As Medium creatures, Delvers have no special bonuses or penalties due to their size.
 * Delvers base land speed is 20 feet. However, deep dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
 * Darkvision: Delvers can see in the dark up to 90 feet. Darkvision is black and white only, but it is otherwise like normal sight, and deep dwarves can function just fine with no light at all.
 * Stonecunning: This ability grants a Delvers a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A Delvers who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a Delvers can use the Search skill to find stonework traps as a rogue can. A Delvers can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
 * Weapon Familiarity: Delvers may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
 * Stability: A Delvers gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
 * +3 racial bonus on saving throws against poison.
 * +3 racial bonus on saving throws against spells and spell-like effects.
 * +4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
 * +2 racial bonus on Appraise checks that are related to stone or metal items.
 * +2 racial bonus on Craft checks that are related to stone or metal.
 * Light Sensitivity: Delvers are dazzled in bright sunlight or within the radius of a daylight spell.
 * Automatic Languages: Common and Dwarven.
 * Favored Class: Fighter. A multiclass deep dwarf’s Fighter class does not count when determining whether he takes an experience point penalty for multiclassing.
 * Level Adjustment: +0
 * Favored Weapon: Hammers
 * Automatic Spells Detect Dust